AI Insights · Timothy · April 2023
Top 5 Boxing Games in Oman: Q1 2023 Performance
Reviewing the performance of the top 5 boxing games on unified platforms in Oman for Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 boxing games in Oman showcased diverse trends in downloads, revenue, and active users. Here is a detailed look at their performance based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a significant fluctuation in weekly downloads, peaking at approximately 1.4K in late February and dipping to around 729 by the end of March. The weekly active users followed a similar trend, starting at 1.8K in late December and reaching a high of 2.8K in late February before declining to 2K by the end of March. Weekly revenue for this app showed a minimal increase, peaking at $7 in mid-March.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, had a notable rise in weekly downloads towards the end of Q1, reaching 869 in the last week of March. The app’s weekly active users saw an upward trend, starting from 2.4K in late December and ending at 2.5K by late March. Despite the growth in downloads and active users, the weekly revenue for this game remained at zero throughout the quarter.
Slap Kings by Lion Studios experienced a relatively stable download rate with a peak of 580 in late January. However, downloads dropped to 230 by the end of March. Active users peaked at 2.4K in late January and then declined to 1.1K by the end of the quarter. The app recorded a small revenue of $2 in the final week of March.
Wrestling Revolution 3D from MDickie showed a gradual decrease in weekly downloads, starting at 498 in late January and ending at 271 in late March. The active users demonstrated a steady trend, with minimal fluctuations, peaking at 1.4K in late January and stabilizing around 1.1K towards the end of March.
Finally, Gym Heros: Fighting Game by Fighting Arena saw a consistent decline in weekly downloads, from 459 in mid-January to 229 by the end of March. The active users also followed a downward trajectory, peaking at 4K in mid-January and ending at 2.9K in late March. This app did not record any revenue during the quarter.
For more detailed insights and data, visit Sensor Tower.